Wednesday, August 29, 2007

stranglehold doesnt hold up

so i finally got to see strangle hold in action, and so far it doesnt really hold up to what i expected, and i didnt even expect much. The graphic, all thou on a non HD tv, were un impressive for being on the unreal engine, and i expected allot more. The physics seemed really unsteady, and a shot in almost any persons face, sent them spinning a foot or a bit in the air. When shooting a bilboard or sign to fall on a enemy, one or two pot shots would send it falling on your enemy. You didnt even have to hit the hinges its hanging on, just the sign itself. I was looking at this game with sceptism, and now i dont really care. Don't get me wrong, the game has a pretty bad ass look and feel to it, but you just run, gun, and slow time, and play with physics, no challenge really.

No comments: